Interaction design · Fitts’ Law

Fitts' Law Tapper

Fitts' Law Tapper is a free game that lets you feel Fitts' Law: the time to reach a target depends on its distance and size. You tap 12 targets of varying size and distance and compare your speed.

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  1. Tap the glowing target as soon as it appears.
  2. Targets change size and distance every tap.
  3. After 12 taps, see how size and distance changed your speed.

What you'll learn

What Fitts' Law says

The time to move to a target grows with distance and shrinks with target width. Big, close targets are the fastest to hit.

Design implication: size your tap targets

Primary actions deserve generous size. Material guidance recommends 48dp touch targets; Apple recommends 44pt.

Screen edges are infinite

On desktop, targets at screen edges and corners are easy to hit because the cursor stops there. That is why menu bars sit at the edge.

Fitts' Law Tapper FAQ

What is Fitts' Law in UX?

Fitts’ Law predicts the time needed to move to a target as a function of the distance to it and its size. In UX it explains why large, nearby buttons are quicker and easier to use.

What is the minimum touch target size?

Apple suggests 44×44 pt, Google Material suggests 48×48 dp, and WCAG 2.2 requires at least 24×24 CSS px with spacing.

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